
I studied computer science, then spent eight years everywhere but code — branding, game art, a PSL cricket franchise, interfaces, and product delivery. Now I'm back at the keyboard as an AI software engineer, carrying all of it with me.
Edited like a motion comp: every discipline is a layer. Drag the playhead, click a clip, or press play.
Computer science taught me to think in systems — inputs, states, edge cases. I didn’t know yet that I’d spend the next decade applying it to everything except code, and then come back.
Every era of my career had its own motion language. Each piece below is live — built the way I'd spec it for a developer, with the timing that makes it work.
Why it works — Game UI needs character. Bars that overshoot and a badge that pops feel like they have weight — the same squash-and-stretch I used on sprites.
I build AI-powered software end to end — and I know what a good handover, a clean sprint and a feel-right animation look like. Ask the terminal.
Eight years of shipping, managed the way I manage everything else. Drag a card between columns — or click to advance it.
An AI-driven CRM for client onboarding and lead generation — multi-channel outreach, lead scoring and follow-up tracking, delivered to milestone.